Today we will learn to think about games as systems, and the different systems that go into making games.
Day 4: Games as Systems
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Introducing the MDA framework
What’s the MDA Framework? Learn all about Mechanics, Dynamics, and Aesthetics in this video and how you can add it to your game designer toolkit.
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MDA Framework Activity
Let’s get rolling and identify the Aesthetics, Dynamics, and Mechanics for one of your favorite games. Feeling like a challenge? Try and use the same framework to design a game from scratch.
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Games as Complex Systems
A great way to break down games is to approach them as systems. In this video you’ll see how a system flow diagram effectively can map a game out.
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System Flow Diagrams
Get your hands dirty by creating a system flow diagram for Tetris or a game of your choice. This activity will push you to think systemically around games you play and design!
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Extension - Player Psychology
But what about the player? These last videos of the day will get you thinking about player psychology and skill, choice, and flow.
Part 1
Part 2
Part 3