Welcome to GGJ NEXT! First of all, let’s learn what it means to Jam!
Day 1: Introduction to Jamming
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What does it mean to jam?
What does it mean to jam?
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What do you want to get out of this?
You are just starting your two weeks of game jamming. What do you want to get out of these two weeks? What do you want to learn?
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Find and Play
Find things around you and make a game out of it!
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What does it mean to jam? Part 2
Here is another perspective on Game Jamming
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Think like a game designer
Why do people like to play games? How can you make a favorite game even better? Let’s find out.
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Choose Your Tool
It’s never too early to think about what platform you want to make your game in. Go to this page to learn about different tools you can use, and to start going through the tutorial for that tool.
What’s your game? Analog or Digital? Simple or Specialized? Your choice here will determine how you make your game in week 2.
Analog – If you love building your game with your own hands and having a physical presence as you play, or just love board games and card games, then analog games are the ones for you. Reference Guide
Twine – Want to make a story-based game in as little as 30 minutes? Twine’s got you covered. Access Tool Reference guide outside GGJ Next
Scratch – Use this block-based coding tool for endless possibilities in your game. You’ll be up and running in no time. Access Tool Reference Guide
GameMaker – Looking for a tool with intermediate level coding complexity, that is built specifically for 2D game design? Code with visuals or with script. Access Tool Reference Guide
Core – Looking for another intermediate level coding complexity tool, but one that is built for 3D game design? Look no further. Access Tool Reference Guide outside GGJ Next
Unity – Ready for the deep dive into coding, with one of the most powerful 2D and 3D game design tools used by game design professionals? The learning curve is steep, but the possibilities are huge. Access Tool Reference Guide